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# Compatibility Report
Dead End Aegis (1835830) / Dead End Aegis Gaiden (1839960) – English versions
The first is the main game, the second is a prequel side story. They both use exactly the same …
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Support importing multiple scripts! The web player would work by simply appending everything together as one scriptfile. Notation would be something like this:
``` haxe
import(6d0052de6ec12365acb7); …
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# 🐛 bug report
When removing a file matched by `@parcel/resolver-glob`, an error occurs:
**After applying the workaround in https://github.com/parcel-bundler/parcel/issues/6874, otherwise you ge…
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lmgraph supports generating call trees on a broad per LSB file level, but it would be good to actually have trees for LSB command execution.
`LMScript.walk()` should actually walk a tree (like os.w…
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I just want to go over how the setup with the game engine we are using will work. Feel free to ask any questions you have, as it may be a bit confusing.
The game engine we are going to be using is ca…
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I am writing a Visual Novel Game Engine, where the audio loops throughout the game (No DirectX, just Winforms). Every time an anination sequence or a complex paint event happens on the form, the audio…
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Outdoor visuals for MAX are currently only ... okay ... in my opinion. I think they could be a lot better and believe that The WickedEngine is capable of more (and, thus, so is MAX). I recently acquir…
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Hi, recently Nvidia released DLSS 2.0 and it is based on image up-scaling for improving game framerate (render at low resolution, than upscale), see https://engnews24h.com/nvidia-dlss-2-0-all-the-news…
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I'm looking for someone to take over development of the Dark Seed II engine for ScummVM, since I haven't worked on it for quite some years now.
The current engine is mostly based on guess-work and …
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I've noticed that on narrow screens, due to the nature of browser's word wrapping, if the last word of a particular text line is long, it may apear at the end of the line first, when not all of its ch…