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```
What steps will reproduce the problem?
1. While Im translating a visual novel
2. -
3. -
What is the expected output? What do you see instead?
What version of the product are you using? On what …
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```
What steps will reproduce the problem?
1. While Im translating a visual novel
2. -
3. -
What is the expected output? What do you see instead?
What version of the product are you using? On what …
-
```
What steps will reproduce the problem?
1. While Im translating a visual novel
2. -
3. -
What is the expected output? What do you see instead?
What version of the product are you using? On what …
-
```
What steps will reproduce the problem?
1. While Im translating a visual novel
2. -
3. -
What is the expected output? What do you see instead?
What version of the product are you using? On what …
-
```
What steps will reproduce the problem?
1. While Im translating a visual novel
2. -
3. -
What is the expected output? What do you see instead?
What version of the product are you using? On what …
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It'll be a cool idea to have a pause menu with a pause button in Dialogic plugin! Since Dialogic is really missing this kind of features! it's so important for Visual Novels!
Thanks!
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```
What steps will reproduce the problem?
1. While Im translating a visual novel
2. -
3. -
What is the expected output? What do you see instead?
What version of the product are you using? On what …
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it seems that x11vnc and xvfb are for Linux, and the code uses system instructions to call them. But almost all visual novels are for windows, so how can I run the code in windows or should I use VM?
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I think it would be really useful if there was an option to make 256x512 resolution anime artworks, as they can be used in card games, visual novels, RPGs, and many other gaming and artistic mediums, …
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```
What steps will reproduce the problem?
1. While Im translating a visual novel
2. -
3. -
What is the expected output? What do you see instead?
What version of the product are you using? On what …