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A while back, I started working on this in the 3d branch - https://github.com/bryanedds/Nu/tree/3d
So far I've mostly just 3d-ified the Transform type and converted the 2d portion of the engine. Si…
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### Describe the feature you would like to be added.
I am currently looking to do some volumetric renderings of OpenFOAM simulations. Thus, I need to convert cell data into volumetric data.
### …
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Need to do some search on intermediate or advanced projects.
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## 🚀 Feature
Render arbitrary planes through volumetric data.
## Motivation
With isotropic volumetric data, there's no guarantee that the underlying data aligns with the axes along which the dat…
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Enabling volumetrics kindof defeats the jaggy-removing of MSAA, since I think it is only doing the raymarching once per pixel, which would result in alias-like behavior on pixels with samples that var…
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This is not a bug report, but a question and request for pointers
I recently bumped into this project as I read about Blender 3.2, and was attracted by the "physically correct" rendering capability…
fangq updated
2 years ago
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# Academic papers
## MonST3R: A Simple Approach for Estimating Geometry in the Presence of Motion
- https://monst3r-project.github.io/page1.html
https://github.com/user-attachments/assets/ac2…
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It happens with the small and large cumulus clouds if you turn on the option of rendering the clouds as fog.
Seems like the fog patches don't match the real volumetric clouds and they appear randomly…
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### Godot version
v4.0.beta12.official [3c9bf4bc2]
### System information
Vulkan Forward+
### Issue description
The issue is somewhat difficult to explain for me, please understand.
…
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### What happened and why was it ungood?
Not sure whether to post this here or to Parseq repo. While trying to generate a video using default parseq document:
Info: Sampler: 'DPM++ 2M SDE' Schedul…