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Enabling volumetrics kindof defeats the jaggy-removing of MSAA, since I think it is only doing the raymarching once per pixel, which would result in alias-like behavior on pixels with samples that var…
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What are the coordinate conventions used for camera pose matrices in `cameras.npz`? Are you using the NeRF/OpenCV standard of "+Z down the optical axis, +X to the right and +Y is down"?
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Hello Federico,
First I must compliment you on such an impressive rendering engine.
I wonder if it is possible to separate the rendering of the volumetric clouds from the other aspects of the scene?…
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## 🚀 Feature
Render arbitrary planes through volumetric data.
## Motivation
With isotropic volumetric data, there's no guarantee that the underlying data aligns with the axes along which the dat…
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Similarly to how Freelancer handles asteroids and nebulae as scalable "zones" using an invisible deformable sphere/cube mesh, this proposal would introduce a sphere and cube for freelancer which can b…
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It happens with the small and large cumulus clouds if you turn on the option of rendering the clouds as fog.
Seems like the fog patches don't match the real volumetric clouds and they appear randomly…
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* One approach is to convert the voxels to polys (polyvoxel) and render them using the [polys graphics pipeline](https://en.wikipedia.org/wiki/Graphics_pipeline). The polys pipeline (the one supported…
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Atmospheric scattering is complete in #36 and i gathered informations from #2 and #39 to render the rest part of sky.
roeas updated
10 months ago
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This is not a bug report, but a question and request for pointers
I recently bumped into this project as I read about Blender 3.2, and was attracted by the "physically correct" rendering capability…
fangq updated
2 years ago
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From @Rettoph:
> Hey! Love the mod, it looks amazing. I think i found one bug, not sure if theres a better place to report it.
>
> When landed on either The Mun or Minmus and clicking "Return to…