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Would it be possible in the future to have an alternative to just a single large infinite world.
Like another method of just setting up voxel patches defined in size either directly in the inspector …
XeonG updated
8 years ago
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Hi, I'm using a texture array for my [voxel game](https://github.com/Inspirateur/riverbed) and I badly need mipmaps because Moiré makes distant terrain look like marbled cake.
I tried looking into…
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since one of the big missing feature of the current voxel terrain is the lack of the possibility to use it in rigidbody, I though that maybe with [godot slicer](https://github.com/cj-dimaggio/godot-sl…
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I'm using this version of godot for voxel terrains:
[https://github.com/Zylann/godot_voxel/actions/runs/277106721](https://github.com/Zylann/godot_voxel/actions/runs/277106721)
its version is v3…
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I feel like there's still room for improvement on current chunk data structure.
Here is a good source for inspiration: https://blog.roblox.com/2017/04/voxel-terrain-storage/
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Tutorial VoxelTerrain-Heightmap
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https://github.com/Zylann/godot_voxel/blob/master/doc/03_create-terrain.md#create-a-terrain-in-the-editor-voxelterrain--heightmap
has a wrong link to https://…
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I'm currently using voxel plugin pro with this version of ALS, and everything is working great except my character's legs spin on the client view when walking on a voxel terrain. I'm not sure if this …
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Hi,
I generate terrain geometry via class inheriting from VoxelStream and get some nice results.
Thanks a lot for the great work!
But to turn it into usable terrain I need to populate it with add…
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Is possible to port all plugin (voxel-sky, voxel-terrain, ecc...) on the same engine version? Is a madness do develop :( Thank you very much for you support!
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https://youtu.be/mA_C0VO3cpo?t=9301
https://youtu.be/mA_C0VO3cpo?t=10091
[save_invisible wall in gravball map.zip](https://github.com/OpenApoc/OpenApoc/files/14268190/save_invisible.wall.in.grav…