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We need lto be able to record videos of the VR Experiments
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The base game opens perfectly fine in VR, but Studio just seems to ignore it. I've tried adding --vr to a CharaStudio.exe shortcut, and creating a .bat file with the --vr command included, but none se…
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The Fyrox engine needs VR support on both the web and native.
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### Describe the Bug
I am loading an image with a wado loader. The size in the X axis is different from the size in the Y axis. This is the complete metadata of each dicom:
`{'00080005': {'vr': 'C…
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Hello there,
i am wondering if there is a proper way to setup PresentMon _either CLI or GUI_ for VR.
As far as i know any VR game will display inside the VR Headset but also inside a Window on y…
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Leo 6.8.0 no longer uses either `free_layout` or `nested_splitter` plugins. A single method, `LeoQtGui.find_widget_by_name`, replaces both plugins! This ScriptingInfo item contains tested example scr…
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Is anyone interested in developing native VR or AR games for the Meta Quest using AppGameKit? I've started working on making this possible, especially since the older AGK2 VR plugin didn't support And…
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https://github.com/VR-25/acc/issues/256
https://github.com/VR-25/acc/tags
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### Tested versions
- Working in 4.0.1 stable
- Working in 4.1.3 stable
- Broken in 4.2 stable
- Broken in godot 4.2.1 stable
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- OpenJDK17U-jdk_x64_windows_hotspot_17.0.10_7
- Android Studio…
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Form discord user: "The parallel projections thing is basically how the low FOV headsets do it. But for wide FOV, the projection needs to be canted. Somehow Amplify figured it out in a (relatively rec…