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When MC oracle casts Hedging Weapons, nothing happens. No little icon by their portrait, no AC change, no floating force weapons, no option to throw a weapon. Same thing occurs with a lvl 8 Pally. …
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### Possible Fixes
No
### Modpack Version
1.0.4
### What happened?
As the title says, you can only see tools from Draconic Evolution if you are in the first person perspective... So when they dro…
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I've been trying to think of a way to support thrown weapons. Some of the things they would need to support and challenges
- Listing the attack as _Melee or Ranged Weapon Attack_
- Listing a Melee…
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Bombardment cannons use the blaster sound, finishers use the torpedo sound, ion rain guns use the particle cannon sound, and attractors and repulsors respectively use the laser and heavy laser sounds.…
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I think there should be a config in mod menu that should allow us to add the names of modded weapons to the bleeding effect, it's just odd to use one blade weapon and for it to not cause bleeding over…
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after i changed the config for most weapons none of them updated
![image](https://github.com/user-attachments/assets/5f2fc85c-cd1f-4e27-9080-4e06317e255c)
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### What happened?
When creating a ped using the server setter and giving a weapon to the ped, if we leave the scope of the ped and re-enter the scope, the ped will lose its weapon. I'm pretty sure…
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With a custom mod pack that has rpg inventory and better combat installed (with necessary dependencies), trying to equip weapons in both the main hand and off hand will result in "ghost items".
In…
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```lua
Error : lua/weapons/arccw_base/sh_anim.lua:258: attempt to call method 'GetViewModel' (a nil value)
lua/weapons/arccw_base/sh_anim.lua:258 - GetAnimKeyTime()
lua/weapons/arccw_base/sh_gre…