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### Describe the bug
I tested https://thirdroom.io/login and got some errors:
> Incompatible Browser
>
> This may be happening because of following reason(s):
> * No SharedArrayBuffer found.
…
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It is increasingly hard to use a single uniform compatible declaration for both WebGL 1 and 2 features (extensions, textures, UBO etc.). While WebGL2 [achieving pervasive support](https://www.khronos.…
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I did a fresh clone and `cargo make` and it gets stuck on this error:
```
Compiling bevy_webgl2 v0.5.0
error[E0432]: unresolved import `winit::platform::web`
--> /Users/geordi/.cargo/regist…
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## Bevy version
v0.14.0
## Relevant system information
cargo 1.79.0 (ffa9cf99a 2024-06-03)
rustc 1.79.0 (129f3b996 2024-06-10)
Arch Linux (EndeavorOS), KDE, (tested both Wayland and X11)
Firef…
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### Topic
I was doing some logging in the setUniform function and noticing how many uniforms we're setting, even when just drawing a single object with nothing but flat lighting. Would it improve our…
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### Reviewed guidelines
- [X] I have read and understand the suggestion guidelines
### Checked for duplicate suggestions
- [X] I checked for existing similar suggestions
### Summary
It would be g…
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Hi, thank you for releasing 2.0.0 with WebGL2,
While testing the `GaussianBlurBackgroundProcessor` I noticed that the blur effect is too soft: it wasn't blurry enough to be used for privacy purpos…
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**Description**
Panic (not a validation error) in webgl backend.
This is probably similar to #2149 (fixed) but with different descriptor parameters. May also be related to #2117.
**Repro steps*…
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### Description
When trying to use the `@rive-app/webgl2-advanced` runtime, I cannot render more than a single arboard at a time. While using `@rive-app/webgl-advanced` or `@rive-app/canvas-advanced`…
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Hi @markhobson,
Thank you for this image. I was looking an image with the same configuration. I appreciate your contribution to our community. Thank you 😊.
I have a query i hope you will take a…