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### How to use GitHub
* Please use the đź‘Ť [reaction](https://blog.github.com/2016-03-10-add-reactions-to-pull-requests-issues-and-comments/) to show that you are affected by the same issue.
* P…
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One potential challenge I've been pondering about this solution is, how will a browser discover a node on the mesh to connect to?
Ideally, the entry point to the mesh would be arbitrary, or based …
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### How to use GitHub
* Please use the đź‘Ť [reaction](https://blog.github.com/2016-03-10-add-reactions-to-pull-requests-issues-and-comments/) to show that you are affected by the same issue.
* P…
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### Package version
3.0.0-pre.7
### Environment
```markdown
* OS:Android
* Unity version:2022.3
```
### Steps To Reproduce
1. import package WebRTC 3.0.0-pre.7
2. in unity Create …
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I am trying to use the neko server behind a reverse proxy, but I am having some issues with the websocket connection.
I am able to connect to the server, but it gives peer failed when I try to login.…
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I noticed if my dynamic IP changes, while the room was started, Neko breaks and you cannot login anymore.
Here is the Error log
```
2024-07-09 20:24:49,635 DEBG 'neko' stdout output:
8:24PM INF …
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I am trying to implement SIP call in my app without using sip_ua (as it requires websocket). Right now I am calling the register request and other requests by using the RawDatagramSocket, but for Invi…
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### Problem
>> Anyhow, what I haven't explored yet is a simple, self-hosted signaling server to recommend, e.g. as a jupyterhub service: relying on unmirrorable, public/free services at runtime is …
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I thought this would be straight forward but the consent freshness will timeout all connections too fast to allow any realistic manual connection between host and peer (no signaling server but direct…
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## Describe the feature
SIP is a very widely used signaling transport for voice and video (VoIP) calling. It sets up RTP streams using SDP, much like RTSP or webrtc.
The use case here is SIP vid…