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### Description
I have a THREE.PlaneGeometry that has a videotexture on it, and I position it using the hit detection from WebXR just by touching the screen. No problems. But if I enable camera-acc…
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Am I missing something or this project is not working in WebXR? Any chance to explore play with this using a head mounted VR head set?
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**Description:**
In WebXR mode (VR) using the Vision Pro, the gltf-model do not appear correctly. The ordering of the elements is wrong.
It was working fine with version 1.5.0 but the bug appears …
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Developers will want to use WebGPU to render content for WebXR. There is an [explainer](https://github.com/immersive-web/WebXR-WebGPU-Binding/blob/main/explainer.md) for a proposal on how to do that, …
Kangz updated
3 weeks ago
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Thanks @elalish
I did checks on https://modelviewer.dev/examples/postprocessing/
Is it possible to have the bloom effect working on AR viewer as well like it’s the case now for 3D view…
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So, this issue is mostly to ask a few questions about the project, specifically around Unity's handling of multiple views as I'm looking to see if it's possible to use this to support the [Looking Gla…
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## Describe the problem
I am currently exploring the integration of mixed reality experiences on the web using WebXR. However, the current version of MRTK does not provide native support for WebXR.
…
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Seems like refractions are buggy in WebXR. Haven't tested in Oculus Quest 2 yet. Will provide info when tested.
### Description
- Firefox WebXR extension stereoscopic effect is used.
- Refraction…
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Some AR examples throw errors, when the code refresh button is pressed:
AR Basic, VR Basic, VR Movement, XR Picking:
![image](https://github.com/playcanvas/engine/assets/5677782/35e0cc6f-35a6-4b26…
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Hi,
I have started to migrate our potree based prototype solution to 1.8 to take advantage webxr and it would be interesting to get an understanding of if and how you are thinking about extending …
osfog updated
3 years ago