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Perlin noise?
what do bois
how are we going to handle biomes?
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Simplex-based terrain generation with a minimal set of possible tiles: dirt and air.
http://staffwww.itn.liu.se/~stegu/simplexnoise/simplexnoise.pdf
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Research Notes:
Perlin worms https://gamedev.stackexchange.com/a/33801
World gen https://gamedev.stackexchange.com/questions/148826/minecraft-style-world-generation
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Yoda Stories has a megafunction at 0x422210 for generating the world. While this probably won't be imported directly into DesktopAdventures, this engine will need some kind of world generation similar…
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Generate a world with 15 world zones. Each world zone is assigned a type. Each world zone contains 1 gym with 1 or 2 gym zones. A unique "boss" fighter is placed in the gym. Each boss fighter is aw…
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Roadmap:
- [x] Support superflat world generation as a base foundation. (#108)
- [x] Support basic world generation using Perlin noise (#120)
- [ ] Additional features:
- [x] Biomes
- [x]…
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Help a DM generate a world - or at least, a society?
Could use these items (http://www.frathwiki.com/Dr._Zahir%27s_Ethnographical_Questionnaire) to help DMs flesh out the world?
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LogEntries display page is going to serve as the page to view generation (when the user hits 'Generate my app' they'll land here).
Therefore it makes sense to make this screen functional in the alpha…
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### What happened?
New world generation give always the same start map with island and water.
### Attach your screenshots
![image](https://github.com/NOGStudio/Menyr-Bug-Report/assets/10809…
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Ran into an issue while pre-generating my world after adding galosphere. Using chunky, the world gen process would hang requiring a server reboot. After a few hours of testing, we narrowed it down to …