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I noticed that A* pathfinding implementation calls its passability callback to determine if the sourceX,sourceY cell is passable. In my game this is a problem, since monsters block movement and the mo…
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.ipynb file may be good for documentation of each algorithm.
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Hello,
On Samsung Galaxy S2, I'm getting SOMETIMES this exception while route calculation.
The exception happens for ASTAR BI algorithm with CH disabled.
I switched to ASTAR BI algorithm, because on …
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I have looked a bit into your code, and while you have nice sub-optimal solvers, the exhaustive search you're doing is a bit slow.
Now, the "true" reason why I came here is because my brother and I a…
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As Mathew Hertz I Would like to run the A* algorithm to see how one with a very different approach to finding the shortest path differs from the others
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We took dijkstra from NavFn and called it dijkstra_planner, then @SteveMacenski added the Astar algorithm into it and named it smart_planner. It seems to me its now equivalent in function to the ROS1 …
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Can already be useful with fixed layout maps such as acts camp
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I keep getting the following error not matter what procedure I call. The two nodes are right next to each other with only a single edge.
Neo.ClientError.Procedure.ProcedureCallFailed: Failed to inv…
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