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![colored wall demo pd](https://cloud.githubusercontent.com/assets/16061066/21369186/53e1dad8-c6e0-11e6-9cc1-f3b50aa325a4.png)
![colored wall demo pd _1](https://cloud.githubusercontent.com/assets/…
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Until now, I changed your code for gym and have used it.
However, I notice that the simulation speed critically depends on whether using gym or using ALE in your repository. My GPU is GTX TITAN X P…
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The code seems to be optimizable. Simply moving the vblank() check to the beginning improves maximum framerate by 20..25% in my tests.
And maybe it would be better to retrieve to colors in priority…
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I believe the following wasn't an issue in pre2, so it must come from the last few commits. The house on the bottom-left is affected. These snapshots are in debug mode, so the issue can be seen more…
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Although the Prosystem flags, region, pokey and type values are being detected via MD5 and passed in the Windows and Android ports of Retroarch, this is not happening in the PS3 1.3.6 beta. This cause…
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This people from the TI scene has modeled the sprite glitches in hybrid mode of the tms9918
http://atariage.com/forums/topic/242568-half-bitmap-mode/page-3#entry3581157
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I'm grouping these both together, since they both seem to be the same issue (and if I had to guess, related to player1).
In River Raid, after you play through to the first bridge and pass to the se…
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When trying the ROM Video Game Olympics on ALE 0.5.1, I get the wrong action set. In fact, I get the action set for Space Invaders, another game I use frequently.
I verified it indeed runs the ROM I…
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The right two rods do flicker not together correctly.
Reason: The non-reflected copy displays 1 pixel too far left, the reflected copy 1 pixel too far right.
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@twinaphex
Although the Prosystem flags, region, pokey and type values from the Database.c source file are being processed via MD5 hash file detection and passed to the emulator core in the Windows …