-
I'd like to propose a feature. It would be great to have "**Selected only**" (for now I think about meshes, but can also include bones, cameras, lights, or just anything selected), checkbox. If it's c…
-
### Describe the project you are working on
Godot
### Describe the problem or limitation you are having in your project
The only way to re-use animations is use compatible skeletons with simi…
reduz updated
2 months ago
-
Dear Zhan-xu, thank you for your huge work.
Could you provide some insight on how to generate rigging joints and skinning data the way you have in .txt format?
`joints ankle_r -0.11857700 0.068158…
-
I have 2 gpu in my gamer pc, the RTX 2070 in a pcie x16 like the "default gpu" (i configured this in nvidia control panel) and a RTX 3080 LHR in a pcie x1 of the same motherboard... My problem is this…
-
Hi. mate
Do you know how to add or change new mesh in fmdl?
If you can help me, I can support you with a good amount through PayPal.
I recently learned that I can modify PES2020's face mesh in Un…
-
This library is really impressive!
Is it possible to attach the ik to a Skeleton? I would like to use a 3D character instead of having default bones. It is something that fullik can do?
Thank y…
-
**Describe the bug**
Any male character exported with baked textures is deformed upon import. With no other way to describe it, whatever male I choose, once exported and imported as FBX returns a elo…
-
```
What steps will reproduce the problem?
1. Rig a model using rigify
2. "play" this file in gamekit, see that it works as expected
3. Append all assets in another (new) file.
4. "play" this file i…
-
```
What steps will reproduce the problem?
1. Rig a model using rigify
2. "play" this file in gamekit, see that it works as expected
3. Append all assets in another (new) file.
4. "play" this file i…
-
```
What steps will reproduce the problem?
1. Rig a model using rigify
2. "play" this file in gamekit, see that it works as expected
3. Append all assets in another (new) file.
4. "play" this file i…