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Hello,
I have been using singleshotpose to train the network for single object detection. I have tried different initial weights and have got better results (faster convergence and higher accuracy)…
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fbxの埋め込みマテリアルを使っている場合、数にカウントされるが、ログ上のファイルパスがfbxファイルまでになる。
Extract Materialsした場合は下のように正常。
```
[!]Ð02.マテリアル数制限 rule
アクティブな使用マテリアル:
Assets/circlename_yourname/3materiaru.fbx
Assets/circlename_y…
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So that other 3D libraries (e.g. kha) can use it as well.
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I'm trying to find some way to get models from the game "Evil Genius" into Autodesk Maya. I know this tool is built to work with the files from "Divinity: Original Sin", but I was wondering how diffic…
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Not a bug, but take a look at this stuff from NRK (The Norwegian national TV) They dig into all sorts of stuff, and did this article on Fakenews.
This article is Norwegian, but use Google to transl…
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Hello
I am trying to extract assets from the Unity game Warhammer 40,000: Mechanicus.
After loading the folder (or files) if I use "Model > Export all objects (split)" then it will get stuck on …
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Ok, in the game Lucius 2, i was able to extract the animationclips, which unfortunately, due to being of humanoid type, can't be exported correctly to FBX throught the other unity ripping tool by Perf…
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When I use the _Export Animator with selected AnimationClip_ tool, in the exported FBX, the mesh+skeleton has the pose of the first frame of some (the first?) animation applied. Why is this?
I beli…
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As of current `master` (i.e. d6fc943), the engine fails to start up and complains with:
Error loading XML ./Data/Maps/World001.aiwalk: XML_ERROR_FILE_NOT_FOUND
The apparently offending file …
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#### Issue details
I've attached the offending model and animation. They work fine in unity and blender - but when importing them into libgdx they do not work as expected. In particular, the right ar…