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Hello.
Avoiding moving sprite to deviate from its trajectory when colliding
I set kinematic = true.
But then gravity stops working.
How to avoid the impact from other objects in the collision, but …
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Hey folks,
I found this thread:
http://www.html5gamedevs.com/topic/5860-fixed-timestep/
And I saw:
> I haven't looked too deep into it, but as far as I know the **_update function is not running o…
ghost updated
8 years ago
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I am using the following code:
http://codepen.io/andiCR/pen/BzmyKL
As you can see, the bounding box for Ken jumps from one place to the other even though it's just changing the sprite frame. This ha…
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This Issue is about:
- A bug in the API
If a mp3 or wav audio plays a loop, it won't stop when game.music.stop() or game.music.destroy()
is called.
**I have tested it in the version 2.4.7 and works …
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I have same lag on camera move like this one http://examples.phaser.io/_site/view_full.html?d=tilemaps&f=sci%20fly.js&t=sci%20fly&phaser_version=dev&
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Hello. I've got a problem with my game after updating to Phaser 2.4.8. Player falls through platforms and stucks in air. Here you can see it on the video: https://youtu.be/V4Z8LIkw-g4
I use Arcade phy…
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![falsecollision](https://cloud.githubusercontent.com/assets/1105646/17710786/7d51239a-63b4-11e6-9399-8a6dfb72a1d2.gif)
As seen in the example gif, the cowboy looking thing is moving at x speed and o…
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This Issue is about collideWorldBounds
- A bug in the API
The object collided with the walls of the world has the same bounce as the interaction with other objects. I propose to add the regulatory bo…
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This Issue is about
- A bug in the API
arcade physics .body.setSize not playing well with sprite.scale.x (maybe sprite.scale.y as well havent tested) tested using http://phaser.io/examples/v2/arcade-…
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Hallo,
in my Project, Intellisense don´t find the following methodes:
VS 2015 Enterprise (up-to-date) Phaser: 2.4.8
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- getOverlapX(body1, body2, overlapOnly) → {float}
- getOverlapY(body1, body2,…