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I've noticed this with the separater and the nose cone, both of them are tiny and have very low upper limits.
If I'm unsterstanding correctly, the former should have an upper limit for the diamete…
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The `shading` property has been removed from `MeshLambertMaterial`, it is only rendered the `SmoothShading` way.
Is it the desired effect ? Phong looks heavier to get this result.
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Regarding issue #254, here are our concerns about CEGUI:
- How it should load and bind textures?
- Will the shader have to change for sRGB?
- How the color picker should treat color data for sRGB?
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Imagine if all of the drawing parameters (magic numbers) were configurable and accessed using a settings system. You could completely customize the drawing experience, since its procedural:
![image…
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### Bug report
When I try to run the tests, all the `.svg` tests fail because of an Inkscape crash. When a svg test runs, an Inkscape window opens:
Clicking through this leads to another win…
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As discussed in #1 it would be nice to have some kind of higher level abstraction for working with paths.
I did some work in my own fork - the basic logic is here:
https://github.com/seanrmurphy…
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This is not strictly a bug, but neither is it a feature request; please feel free to reclassify.
```go
// Listen serves HTTP requests from the given addr or port.
// You can pass an optional *tls…
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I was trying to play a bit with a high level graphics library. It’s called raylib. Unfortunately, it needs c++ to function properly. Is it possible to compile to c++ as well or is the simavr source c …
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I've been getting NullReferenceExceptions spamming my player.log and it appears to be crashing my game quite frequently. This has been true for the past couple versions of CommNetConstellation. Below …
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I have the demand for individual top/right/bottom/left padding when styling a node. At the moment only `padding` is supported which affects all 4 sides at once.
My application needs to decorate eac…