-
```
Hi,
First, I have to say that this package is really great and very well
written. However, I have one main issue with it that made me stop using it:
The algorithms use raw probabilities [0-1] as…
-
```
Hi,
First, I have to say that this package is really great and very well
written. However, I have one main issue with it that made me stop using it:
The algorithms use raw probabilities [0-1] as…
-
```
Hi,
First, I have to say that this package is really great and very well
written. However, I have one main issue with it that made me stop using it:
The algorithms use raw probabilities [0-1] as…
-
Voici ce qu'il me semble correspondait à cette normalisation (extrait du manuel de BrB Array Tools) :
> **Normalization by reference array**
>
> This normalization method is a combination of “Median…
-
@kabdelhak, while investigating [#6199](https://trac.openmodelica.org/OpenModelica/ticket/6199) and [#6207](https://trac.openmodelica.org/OpenModelica/ticket/6207), I stumbled upon something weird rel…
-
Dynamic level of detail rendering for near vs far away objects.
Expected to give us more performance, so the geometry queries should be cheaper on the low LOD calls.
May involve rebuilding more cons…
-
## Issues with zoom level steps
Currently, there are the following zoom steps and their percentage change compared to the previous step:
Zoom level
Percentage jump compared to the previous …
-
This is a proposal to implement pixel-perfect scaling in *DOSBox-X*, similar to the way it was done in my [original patch](https://www.vogons.org/viewtopic.php?t=49160). To put it short, it calculates…
-
Hello,
I try to render an embedded png image inside an SVG but it's not rendering at all. I've simplified the SVG so you can look at the element that is causing the problem: [shadow_test.svg.zip](h…
-
Eyedropper
Text
Blur
Shapes
Bucket