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https://drive.google.com/open?id=1dxRWHqnkTy7kzg-uTgaeKG8yq0K2zwNC
ghost updated
4 years ago
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ghost updated
4 years ago
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ghost updated
4 years ago
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The Blender glTF exporter writes a file with the samplers node empty. This causes any text on a texture to render highly aliased in some viewers, particularly the Microsoft Mixed Reality desktop view…
pegot updated
4 years ago
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Models are in Maya file on drive (Assets folder), UV mapped
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It is known that Substance has the best closed-source suite for create materials and Quixel mixer has an interesting aproach considering the use of its material library on its own cloud, which certa…
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##### Description of the problem
I tried to display the [Normal-Tangent Test model](https://github.com/KhronosGroup/glTF-Sample-Models/tree/master/2.0/NormalTangentTest).
However, the displayed r…
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I have a glass model exported from Substance Painter and I dragged into two different viewers:
1. Filament's gltf-viewer
2. https://gltf-viewer.donmccurdy.com/
It looks a bit weird in Filament's …
vcxyk updated
4 years ago
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Hey guys,
I am new in working with usdz exporter. As I always do with Unity, I am using grayscale Metallic map with roughness in the alpha channel.
But for some reason, the exported usdz d…
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Hi - i'm sorry to butt in on your project like this, but i couldn't find an alternative to contacting you.
Your MOHAA Stalingrad map for pavlov is not showing up for me anymore, and the link to its …