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Je hebt feedback gekregen van **SilvanDomino**
op:
```c
namespace Script.Editor
{
[CustomEditor(typeof(ChunkBuilder))]
public class ChunkBuilderEditor : UnityEditor.Editor
{
privat…
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我尝试使用 Nirvana 在 2018.4.36 中使用, 会提示 BuildPipeline.BuildPlayer 错误。
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Set things up with the github URL and everything installed fine in a new project. Configured settings as per the readme file and created the dev log storage and screen capture storage. Ran the scene t…
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VRChat SDK3 - Worldsをインポートすると、アセットインポートの無限ループが発生し、最終的にUnityエディタを触れなくなります。
### 再現手順
1. [developブランチの最新](https://github.com/VitDeck/VitDeck/tree/7ae47bc119e9dce1bdd62b819f529230cc675251) をcheckout
…
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## Environment data
`dotnet --info` output:
```
.NET SDK:
Version: 7.0.100
Commit: e12b7af219
Runtime Environment:
OS Name: Windows
OS Version: 10.0.19044
OS Platform: Window…
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Hi, I am trying to integrate your SDK (v1.5.0.0) on Unity 2018.4
I am having a issue while importing the unity package, but I don't know if it is causing any other problem.
Failed to extract Unit…
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Currently `TypeAnalyzer` class tries to get type info of all classes that are in UnityEngine namespaces. I think this is a waste of time since no component or behaviour in UnityEngine namespace uses i…
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The example in the project isn't being imported properly.
When I install the package, it adds an example. Cradle is supposed to read the html file, but it doesn't work properly with newer versions …
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```
0: Build type: release
0: BuildID: AutoBuild
0: Cwd: C:\Users\shpark\src\FPSSample\AutoBuild
0: SimpleBundleManager initialized
0: LevelManager initialized
0: InputSystem initialized
0: Loa…
ghost updated
4 years ago
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I am unsure if it's because the structure changed with a new update, or if I'm doing something wrong, but the editor gets the following error when trying to load the base character moveset, while load…