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### Knulli build version
40-dev-d3b520f949
### Your architecture
RG35xx 2024
### Issue description
Since updating to new build option my audio stops working.
### Detailed reproduction steps
Ins…
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Suggestion from user feedback
Move the Audio Beacon settings menu out of General Settings and make it a separate menu. Probably put it between Media Controls and Manage Call outs.
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### The problem
The Linkplay integration seems to recognize my Audio Pro speakers (Models A10 MkII, A15, A28, & C10) and automatically attempts to connect with them, but is unable to due to errors.
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- checked
**Describe the bug:**
Audio from imported video is delayed approximately 1 second on start and delayed 1 second after pressing pause. Changed playback audio device (preferences > …
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#### Your system information
* Steam client version (build number or date):
Steam Beta Branch: Stable Client
Steam Version: 1730853027
Steam Client Build Date: Tue, Nov 5 1:33 PM UTC -08:00
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- [x] **I have researched the list of existing Companion modules and requests and have determined this has not yet been requested**
The name of the device, hardware, or software you would like to c…
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Really excited about this feature!
This feature will change all the audio inputs sequentially, from speakers, microphone to stereo mix! If it's on the final list and you press the hotkey again, it wi…
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### Discord Account
different_name
### Operating System
NixOS
### Linux Only ~ Desktop Environment
Hyprland
### Package Type
Flatpak & nixpkgs
### What happens when the bug or crash occurs?
W…
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I have this code:
```
class Server_Audio_Stream_Offer(MediaStreamTrack):
kind = "audio"
def __init__(self, q):
super().__init__()
self.speackers_deck_queue = q
…
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As I am playing with TTS right now. How about adding a standard way to play audio?
This does the trick for me:
```go
func PlayAudio(data []byte) {
var b bytes.Buffer
w := base64.NewEn…