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This library is really impressive!
Is it possible to attach the ik to a Skeleton? I would like to use a 3D character instead of having default bones. It is something that fullik can do?
Thank y…
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I'm rendering animation from 10 cameras.
1 frame is rendered on average ~20 sec.
If you use this addon, there is a big pause between renderings.
Images (animation) are rendered 20 sec per frame, bu…
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I was looking into exporting models from an older PS3 jRPG, Enchanted Arms. It's using BND files and a google search led me here, but trying to open those with this tool (predictably) throws an error.…
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Each animation can have event definitions attached to them (maybe used by animgraphs?) See if these can be exported in some reasonable way alongside the GLTF rather than having to rely on external lin…
effs updated
11 months ago
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I have found that most if not all of the properties and operators in the UI are not library-overridable.
Meaning, when one **links** the rig in another file, and makes either a proxy or a library ove…
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```
What steps will reproduce the problem?
1. Rig a model using rigify
2. "play" this file in gamekit, see that it works as expected
3. Append all assets in another (new) file.
4. "play" this file i…
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```
What steps will reproduce the problem?
1. Rig a model using rigify
2. "play" this file in gamekit, see that it works as expected
3. Append all assets in another (new) file.
4. "play" this file i…
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```
What steps will reproduce the problem?
1. Rig a model using rigify
2. "play" this file in gamekit, see that it works as expected
3. Append all assets in another (new) file.
4. "play" this file i…
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I think I have managed to install brignet correctly as I no longer get an error and the plugin shows up correctly in the viewport. However, when I click "Predict Rig" I get an error about an during lo…
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### Bug Description
I'm logged in and my key is given, I have tried installing a new version of blenderkit, logging in and out, but it is still not working. i cant access any models, textures or brus…