-
```
http://cgit.freedesktop.org/xorg/font/
maybe adobe 75dpi or 100dpi
copyright seems to be ok
```
Original issue reported on code.google.com by `olikr...@gmail.com` on 18 Dec 2011 at 8:15
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```
http://cgit.freedesktop.org/xorg/font/
maybe adobe 75dpi or 100dpi
copyright seems to be ok
```
Original issue reported on code.google.com by `olikr...@gmail.com` on 18 Dec 2011 at 8:15
-
```
http://cgit.freedesktop.org/xorg/font/
maybe adobe 75dpi or 100dpi
copyright seems to be ok
```
Original issue reported on code.google.com by `olikr...@gmail.com` on 18 Dec 2011 at 8:15
-
```
http://cgit.freedesktop.org/xorg/font/
maybe adobe 75dpi or 100dpi
copyright seems to be ok
```
Original issue reported on code.google.com by `olikr...@gmail.com` on 18 Dec 2011 at 8:15
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Hey I'd like to check out your Blokus game but I have never used haskell, and I don't have the dependencies (on Ubuntu) to compile. Could you list the library dependencies?
Thank you!
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I'm not sure which commit, probably this one: https://github.com/ewust/blokus/commit/4730e3c360933787b5b6add7315bea384fe12aad but at some point when you were changing the data libraries (on September …
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I thought bot.get_move was going to take as an argument a board state? Or does it make more sense to only ship per-player moves between server and player?
ewust updated
12 years ago
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I think the current scheme (passing pieces) is confusing and unnecessary. I'd make a case for passing piece_id and rotation instead (inside of a Move object)
Thoughts?