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Hi! I see you've got a slur of issues already but I was hoping you might have some insight on what I (probably) am doing wrong in using it.
I have an app in which objects have a lot of named, self-re…
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at System.Web.Mvc.DefaultControllerFactory.DefaultControllerActivator.Create(RequestContext requestContext, Type controllerType)
at System.Web.Mvc.DefaultControllerFactory.GetControllerInstance(…
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```
1. 加入跳跃功能, 和SLICE手势配合
需求:
1. 动画: 起跳动画, 跳跃中动画, 落地动画
2. 脚本: Predator3rdPersonJumpController
逻辑: 某个事件触发JumpTo方法
首先Play 起跳动画, 然后YIELD
然后CharacterController.Move()方法起跳,同时PLAY 跳跃中动画
在While(C…
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at CharacterGen.Generators.Domain.CharacterGenerator.GenerateRace(RaceRandomizer baseRaceRandomizer, RaceRandomizer metaraceRandomizer, Dictionary`2 levelAdjustments, Alignment alignment, Character…
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**Character movement**
_quick overview_
1. At start up the `GameEngine` (controller) will tell `House` how large the house needs to be.
2. The model will generate a house and return a house back t…
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at CharacterGen.Generators.Domain.Items.WeaponGenerator.GenerateFrom(IEnumerable`1 feats, CharacterClass characterClass, Race race)
at CharacterGen.Generators.Domain.Items.EquipmentGenerator.Gen…
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As title says, it would be nice to have this feature, as currently `CharacterController` behaves like `StaticRigidBody` which doesn't allow realistic physics interactions - for example if I want my ch…
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https://gist.github.com/paveltimofeev/c23e966a239df3a4b778
```
# #... - commentary
# ~Name://path - packages location - source name(optional) and path
# StorageName://Publi…
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Test Case: Go to AC activation button. Press jump.
Expected result: Get onto AC button
Actual result: Vault over AC button through wall
On a second note, we should probably label colliers which are n…
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When in slow-motion sometimes the character's horizontal velocity goes to 0.0 for a single frame and a transition to Idle state starts. This creates an effect as if the character is faltering for a se…