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When creating models in Blender, most people use separate occlusion, roughness and metallic textures. This makes it easy to edit each one separately especially when using tools like substance painter …
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The Integration isn't working for me. Im getting the log-message:
`
[Plugin - shotgun_bridge] Shotgun engine | Shotgun Substance Painter Engine connection was lost. Restarting engine...`
I'm us…
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The overview section should contain an introduction providing an outline of the project: the description, project format (installation, physical computing, etc.), methods of user interaction, and any …
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The model textures are not being rendered and are all black. Tested on Safari, Chrome (Max OSX). When I load the .glb file to other online viewers, the model seems to be showing as it should. I have l…
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hi, I have a 'glb' glasses model exported from substance painter, which is combined with several parts of transparent submeshes. It seems the mesh sorting algorithm cannot perfectly rendering such glb…
vcxyk updated
4 years ago
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Hey everyone,
After succeed export my texture from Substance Painter, I have now to apply it on my modelisation. So I import my Library into the RendermanAssetLibrary, my texture is correctly in th…
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Hi,
Thanks for this great piece of software, i can see there is a lot of potential.
It seems to me that the blend node doesnt work as expected, some of the modes like overlay or screen, do not g…
rt974 updated
4 years ago
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It would be ideal for Armorpaint to have support for vector image formats (ex. SVG) for high resolution procedural texturing. This is a feature that is available in substance painter and it would be …
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Substance painter went from version 2019.3.3 to version 6.1.0.
That breaks the minimum version check.
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Hello Everyone ! I have a big problem and it is an urgent matter !
When i want to export my texture from substance painter with the Renderman Plugin i get an error "[Plugin - RenderMan] rman: faile…