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Did some more testing in my envrionment & use case and found the following:
If I fill up the playlist manually the cover image + song info (title + artist) stays on the first track for as long as the…
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The included sugarcube2 is 2.7
SugarCube2 is up to 2.12 can we either update SugarCube2
or have a way to include an external story format?
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Examples of how to use (capture and reaction to) story format events.
SugarCube: [Passage Events](http://www.motoslave.net/sugarcube/2/docs/passage-events-task-objects.html)
Snowman: [*.sm.passage…
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As the title states, there's a typo in the section for having a link reveal itself permanently upon mouseover.
It reads
` $('.reveals')
.addClass('hidden')
.one('mouseenter', func…
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The "done" macro would execute its contents after the passage is done loading. A functional equivalent to the PassageDone passage or the :passagedisplay event, except exclusive to the passage it is de…
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I had trouble implementing [this](https://www.w3schools.com/howto/howto_js_draggable.asp) W3 tutorial on creating a draggable `` object into a project of mine earlier, so I thought I'd try it out with…
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No idea why. It worked before.
I tried to dig in but can't find much information about the code or how it works.
Is there anything I can do to debug the UISearchBar in the PM::TableScreen?
Thanks. …
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Originally reported by: **Glyphical Lyphical (Bitbucket: [glyphical](https://bitbucket.org/glyphical), GitHub: Unknown)**
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Attempting to test or play a Sugarc…
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This is still very much a WIP, but time is getting very short so opening this issue to get more eyeballs on it.
Looking for any and all feedback, but the most important thing is making sure that …
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Examples for reading, saving, and removing 'game saves' or equivalent functionality.
Harlowe: [(save-game:)](https://twine2.neocities.org/#macro_save-game)
SugarCube: [Save API](http://www.motosla…