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There seems to be an issue with the minimax algorithm when the "Play the mind of Clark" button is pressed. After the user inputs a move, a stack overflow error is given. I believe this may be because …
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with alpha beta pruning implementation
```
_ _ _
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Enter move for player swpanilrow and column
row:2
col:0
2 0
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O _ _
Let JARVIS play....
0 0
X _ _
_ _ _
O…
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Thank you very much for this great project! Could you please help me training Faster R-CNN with another backbone architecture, for example GoggleNet. I used the pickle_caffe_blobs.py script to convert…
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Hi, I met some problem during training my own dataset.I hope you gays can help me. Thank you so...much.
Here is the thing. I installed the caffe2 and detectron, cocoapi on Ubuntu 16.04, follows are m…
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How stable is this released version 9?
We have very large books and syzygy that should be tested thoroughly before releasing.
Maybe play a couple of matches with books and syzygy and make sure the e…
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# Required information
Distributor ID: Ubuntu
Description: Ubuntu 18.04 LTS
Release: 18.04
Codename: bionic
driver: lxc
driver_version: 3.0.1
kernel: Linux
kernel_architect…
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Current algorithm: for game tree nodes with depth > 0, calculate how long it will take to evaluate all resultant moves from a given board position. If this time is less than the time allotted for the …
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# Description
When creating objects with `kubectl apply`, it is frequently desired to make changes to the config that remove objects and then re-apply and have those objects deleted. This feature …
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I think the explanations of alpha-beta pruning in this module are quite weak. In fact there is no explanation. What are alpha and beta? Without explaining the core algorithm it’s senseless to move on …
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**TLDR;
I said Rev 2 would be out mid-july 2017. That's now.
New estimate is Mid-August**
I am not close to release.
I had a major setback due to a minor script typo that required me to do ab…