-
When trying to inport DAE and FBX files using 3ds max 2016, some nodes seems to have wrong transforms.
Using the aiProcess_PreTransformVertices flag or manually accumulating node transforms give me t…
Trylz updated
6 years ago
-
like this
Assimp::Importer importer;
const aiScene* aiscene = importer.ReadFile( filePath,
aiProcess_Triangulate|
…
-
This is the current (july 2018) GLTF status.
Test case: the same skinned mesh exported from 3DS Max 2018.
Standard material: Diffuse + Specular + Normal
1) SEA3D exporter + SEA3D importer:
http:…
-
**Godot version:**
3.1.dev.custom_build.mono.575c61d (Today), but tried with 3.0 stable
**OS/device including version:**
Ubuntu 18.04 and Mesa-git
**Issue description:**
Trying to e…
-
Currently UrdfImporter only supports the import of .dea (Collada) files.
URDF also supports STL, whereas Unity3D does not (without plugins).
How shall we realize the STL import in UrdfImporter? …
-
Hi,
I'm working on my MSc thesis with topic: "DESIGN AND IMPLEMENTATION A VIRTUAL GLOBE BY WEBGL-BASED FOR 3D CADASTRE" , I have to visualize the 3D cadastre web-based Vitual Globe (Cesium), I inst…
-
**Operating system or device - Godot version:**
Debian GNU/Linux
**Issue description** (what happened, and what was expected):
Importing a collada results in a .scn file, and additional .tex files. I…
ghost updated
6 years ago
-
Here are a few suggestions:
- Integrate Blender (a 3D modeling software) tools with Godot. This is very useful so that users can modify any assets on the fly without having to reimport the items (s…
-
WARNING: Visual Leak Detector detected memory leaks!
---------- Block 60450 at 0x00000000D63A7450: 40 bytes ----------
Leak Hash: 0xCADD0B2B, Count: 1, Total 40 bytes
Call Stack (TID 16888):
M…
-
@RichysHub
Will post updates here
simlu updated
6 years ago