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I want to add a cubemap texture function and implement the envMap feature in GLBackground.cpp. I tried adding CubeTexture and CubeTextureLoader and wrote a shader code to verify. I used RenderDoc to s…
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Hello, Thanks for your amazing work! About dataset , i'd like to ask about the size of pictures in the dataset, 1k,2k,4k or ? For example, Poly-Haven?
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### Steps To Reproduce
Steps to reproduce the behavior:
1. `nix shell nixpkgs#vkdt`
### Build log
```
Running phase: unpackPhase
@nix { "action": "setPhase", "phase": "unpackPhase" }
unpa…
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**Describe the bug**
The [documentation web page about Cloud costs](https://www.opencost.io/docs/configuration/) is missing a part about setting up the helm variable **cloudCost.enabled**.
**To R…
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Using the following code to debug
```diff
float GetEnvMapLOD(float roughness, vec3 R, float clothMask)
{
#if (renderMode_Cubemaps == 1)
- return 0.0;
+ return sin(g_flTime*…
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### Description of the bug
Rendered image isn't correct when using DoF with transparent materials.
### To reproduce
https://codesandbox.io/p/sandbox/react-postprocessing-dof-isssue-forked-2zc…
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After the latest update to three.js (r161) manually installing threlte in an existing project with `npm install three @threlte/core @threlte/extras` is broken, as `three/examples/jsm/objects/GroundPro…
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Add FOModel distance fading
https://github.com/Helco/zzio/blob/c607bb8d02831c9de511eb487ccbad0bcfa417a3/zzre/game/systems/model/ModelLoader.cs#L105
```csharp
using zzio.scn;
using zzre.rendering;
…
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As in the test EnvironmentTest/gltf-IBL, there are ibl images (mipmap chains) in the gltf file already. Therefore, in the gltf-Sampler-Viewer-Release, the environment maps are load but ignored, and on…
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### Is there an existing issue for this?
- [X] I have searched the existing issues
### Current Behavior
I am running LocalStack-Pro 2.2.0 on Docker desktop using LocalStack testcontainer library.
…