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Repro: press click in [the sandbox](https://codesandbox.io/s/react-three-mesh-ui-forked-6kmdz?file=/src/index.js)
It has to do with the [this piece of code](https://github.com/pmndrs/react-three-fi…
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### Description
It's not always possible to know how much memory is required for a scene up front and you may need to expand the buffer geometry attributes to store more data (or shrink them). Simila…
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When adding an already existing geppetto instance (containing a obj file) , e.g. the instance is already on a canvas, then we could benefit from reusing the already computated obj file to the mesh (fr…
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Currently, we display meshes in the REPL by relying on the usual method one-size-fits-all default for pretty-printing the tabular representation of an ACSets. This is convenient for e.g. examining whe…
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### Description
I coudnt find the right way to access or use instance properties in TSL from the doc ( [Three.js-Shading-Language](https://github.com/mrdoob/three.js/wiki/Three.js-Shading-Language) …
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**Godot version:**
4.0.dev 45d3b965bb55f3111478306070034ed18e8fa5e4
**OS/device including version:**
Windows 10.0.19041.985
**Issue description:**
glTF 2.0 permits meshes to assign "weights…
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Similarly to point data, could you also support cell data?
It would be great if when loading a mesh from memory, I could manually pass cell data, i.e. data associated with the tetrahedra for a tetrah…
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### Terrain3D version
v0.9.1-beta
### System information
Godot v4.2.1.stable - Windows 10.0.22631 - Vulkan (Forward+) - dedicated AMD Radeon RX 7900 XT (Advanced Micro Devices, Inc.; 31.0.24019.100…
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Is there a smart way to extract the bounding box of the annotated objects in the scene?
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Currently, when a `PointInstancer` has a group of nodes as prototypes (e.g. if it's a xform, or even a reference to an external file), it will end up flattening all the instances, and render one `gins…