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Currently `rgframework` is very unstable and poorly defined as I am still experimenting with it.
Once I've worked on it some more I should start planning out the final look of the API and determine h…
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Suggested on reddit
https://www.reddit.com/r/rust_gamedev/comments/ixjeoh/bugout_aidriven_multiplayer_goweiqibaduk_for_the/
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Hey there! I've been doing a bit of investigating into what's available w.r.t. binaural audio in Rust. I have an existing project using [nannou](https://nannou.cc/), but would love to take advantage o…
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On multiple occasions, there were users complaining on GitHub and Discord about how `euclid`'s typed interface, with its distinction between `Point`s, `Vector`s, `Size`s and `Scale`s, gets in the way …
ghost updated
3 years ago
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# Goal
This issue is a stub for investigating the system's overall ease of use for those trying to run it themselves or otherwise hack
BUGOUT is a distributed system by nature, but we also want…
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I am getting the error below when I am trying to use ColliderBuilder::trimesh(), I am using it to create an equilateral triangle here: https://github.com/Nickan/bevytest/blob/c84b384692dc59d5a5182f8fb…
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`tobj` blows up the number of vertices when an imported model has per-vertex-per-face normals. There may be other cases (I e.g. would assume the same happens with per-vertex-per-face UVs/vertex colors…
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Hello! I am working on a renderer.
Execution fails in this function on `wgpu::Device::create_texture`:
```
fn create_depth_buffer(device: &wgpu::Device, width: u32, height: u32) -> wgpu::T…
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Hi I have a few questions regarding this project.
1. Since it is under GPL license, do I have to legally disclose my source code for the game that I produce?
2. Am I able to use Rust for this by a…