-
```
When exported a bit more complex camera rig from Maya (a few transform parents
on the camera), when the .abc file is imported in Houdini, the resulting
cameraShape node has some additional (unne…
-
```
When exported a bit more complex camera rig from Maya (a few transform parents
on the camera), when the .abc file is imported in Houdini, the resulting
cameraShape node has some additional (unne…
-
```
When exported a bit more complex camera rig from Maya (a few transform parents
on the camera), when the .abc file is imported in Houdini, the resulting
cameraShape node has some additional (unne…
-
```
When exported a bit more complex camera rig from Maya (a few transform parents
on the camera), when the .abc file is imported in Houdini, the resulting
cameraShape node has some additional (unne…
-
```
When exported a bit more complex camera rig from Maya (a few transform parents
on the camera), when the .abc file is imported in Houdini, the resulting
cameraShape node has some additional (unne…
-
Original [issue 421](https://code.google.com/p/tinymux/issues/detail?id=421) created by brazilofmux on 2007-11-07T21:08:38.000Z:
A side-affect functional equivalent for the @wipe command would be ver…
-
```
Installed 6.0 branch as of r294 on stock Rhost install. Following issues
need fixing:
1. The wiz installing must be set SIDEFX in order to use create() to get
VA, VB, VC. This may be something …
-
```
Installed 6.0 branch as of r294 on stock Rhost install. Following issues
need fixing:
1. The wiz installing must be set SIDEFX in order to use create() to get
VA, VB, VC. This may be something …
-
Enough said.
http://www.sidefx.com/docs/houdini13.0/hom/hou/SopNodeType#addSelector
-
- as a CHOP (as it is already)
- multiple wedge variables (one for each param)
- ability to run only selected wedge indices
- report the CHOP bug to SideFX
- original Wedge ROP can mess up paramet…