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Dear CoreRT team,
Having followed this repo for now a couple of years and having developed a product depending on it, it's been quite a journey to follow the development in here. It's been very rew…
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It's pretty clear that the XAML Standard effort is an XML spec only. It tries to avoid considering the code-behind aspect of things completely.
Now I can understand wanting to limit yourself to this,…
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These are pretty important functions so need to add support. However, I don't believe we can just use the SimpleNameTranslator as apparently HLSL swaps the arguments.
`MathF.Atan2` it takes `float…
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### Edit: TL;DR
I've added a keyword `reverse` that let you overload the reverse operator (e.g. `1 * MyClass`). Also, I've added a class `NotImplemented` Finally, I've allowed the syntax `instance.…
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# Overview of the PlayStation GPU
## GPU Rasterizer
The GPU uses 1 megabyte of video RAM organized as a framebuffer of 512 lines of 2048 bytes. The CPU can upload textures to this buffer using GPU co…
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**Document Status:** Accepted
_Living document, this can still change_
# projen 1.0
Projen is in major version zero `0.x` and has been for over three years now. It's time for projen to grow up!…
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I get the following linker error when attempting to compile for a micro:bit V2:
`
/Users/johnmaloney/.platformio/packages/toolchain-gccarmnoneeabi/bin/../lib/gcc/arm-none-eabi/9.3.1/../../../../arm-…
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- [x] Proposal added: [proposals/csharp-8.0/default-interface-methods.md](https://github.com/dotnet/csharplang/blob/master/proposals/csharp-8.0/default-interface-methods.md)
- [X] Discussed in LDM ([…
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This proposal is about adding built-in GLTF support in the browser.
At the W3C workshop on web games, Yasushi Ando conducted a breakout session discussing native support for GLTF in the browser. Hi…
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# Interceptors
Feature specification has been moved to https://github.com/dotnet/roslyn/blob/main/docs/features/interceptors.md. As this is not currently implemented as a language feature, we will …