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mellinoe
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ShaderGen
Proof-of-concept library for generating HLSL, GLSL, and Metal shader code from C#,
MIT License
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Example using this with silk.net and opengl?
#109
Shadowblitz16
opened
1 month ago
0
Multiply Vector4 with Matrix4x4
#108
Shadowblitz16
opened
1 month ago
0
Converting ShaderGen to work as a Roslyn Source Generator
#107
ScottKane
opened
1 year ago
0
embedding generated shaders as part of the compilation process.
#106
vpenades
opened
3 years ago
0
About findFXC
#105
ghost
opened
3 years ago
0
Double precision support?
#104
WhitePhoera
opened
4 years ago
0
Bug Fixed - inheritance check in resource check
#103
onehundredfeet
opened
4 years ago
2
Changed to use DXC instead of SharpDX for HLSL compilation
#102
OpenPachinko
opened
4 years ago
1
ShaderGen.Build does not generate any shader
#101
TJYSunset
opened
4 years ago
1
[Enhancement] Upgrade Shader.App to .Net Core 2.2
#100
thargy
opened
5 years ago
0
[Enhancement] Asynchronously compile shaders
#99
thargy
opened
5 years ago
0
[Enhancement] Add tests for ShaderGen.App
#98
thargy
opened
5 years ago
0
[Enhancement] Use GLSLangValidator to validate OpenGL Shaders
#97
thargy
opened
5 years ago
0
Fixes #92
#96
thargy
opened
5 years ago
1
Fixes #91
#95
thargy
opened
5 years ago
2
[Enhancement] Use a C# wrapper library for GLSLangValidator
#94
thargy
opened
5 years ago
0
[Enhancement] Add more options to ShaderGen.App to require shader compilations
#93
thargy
opened
5 years ago
0
[Bug] Tests fail on computers without OpenGLES
#92
thargy
opened
5 years ago
0
[Bug] Hlsl.bytes no longer produced.
#91
thargy
opened
5 years ago
3
When I use ShaderGen.Build ,I con't do with ComplexCompute.cs and SimpleCompute.cs .
#90
Jiuyong
opened
5 years ago
0
Use D3DCompiler.dll (through SharpDX most likely) instead of fxc.exe
#89
Jiuyong
closed
5 years ago
1
Who can give me a basic only demo project?
#88
Jiuyong
opened
5 years ago
0
I can't output some file.
#87
Jiuyong
closed
5 years ago
6
How do you normalize?
#86
equinox2k
opened
5 years ago
3
Added: code to get active xcode path
#85
equinox2k
closed
5 years ago
6
NuGet packages out of order
#84
thargy
opened
6 years ago
0
Added missing builtin functions
#83
thargy
closed
6 years ago
3
[Suggestion] Add JetBrains.Annotations
#82
thargy
closed
5 years ago
4
[SUGGESTION] Control compatibility level for method implementations.
#81
thargy
opened
6 years ago
3
Auto generate tests
#80
thargy
closed
6 years ago
20
[ENHANCEMENT] Parse GLSLangValidator version output in ToolChain
#79
thargy
opened
6 years ago
1
[SUGGGESTION] ShaderBuiltins should be split
#78
thargy
opened
6 years ago
1
Implemented Math functions, automated headless graphics device testing, numerous bug fixes and improvements
#77
thargy
closed
6 years ago
30
Support 0->1 depth range in GLSL
#76
mellinoe
opened
6 years ago
2
[Bug] Comparison between UInt and Int fails on GlslEs300
#75
thargy
opened
6 years ago
1
[Enhancement] Support method overloading
#74
thargy
opened
6 years ago
0
[Enhancement] Support instance methods.
#73
thargy
opened
6 years ago
1
[Enhancement] Support constructor invocation on structs
#72
thargy
opened
6 years ago
1
[BUG] Constructor name collision
#71
thargy
closed
6 years ago
0
[BUG] Using bool field type in buffer causes stack overflow
#70
thargy
closed
6 years ago
1
[BUG] GlslEs300 Compute shaders require es profile with version 310 or above
#69
thargy
closed
6 years ago
1
[Enhancement] Add ability to run compute shaders in test project
#68
thargy
closed
5 years ago
2
[SUGGESTION] Remove ShaderBuiltins for VertexID, InstanceID, DispatchThreadID, GroupThreadID, IsFrontFace
#67
thargy
opened
6 years ago
1
Catch StructuredBuffer alignment issues
#66
mellinoe
closed
6 years ago
1
Add support for full MathF library
#65
thargy
opened
6 years ago
16
Add option to create shaders with debug information
#64
feliwir
closed
6 years ago
0
Help needed: Problems with compute shaders
#63
thargy
closed
6 years ago
9
Field name collision when classes in the same file.
#62
thargy
opened
6 years ago
1
Fixes #60 by adding quotes around parameters.
#61
thargy
closed
6 years ago
1
ShaderGen doesn't escape paths when passing to HLSL Compiler
#60
thargy
closed
6 years ago
1
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