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In Unity I am able to very easily drag and drop a 3D model. It can be saved as a blend file or as a fbx file and it would work just perfectly fine.
How come in Godot 3.0 it is more complicated. I h…
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When importing a model, the default import settings for it's materials are set to "Location: Mesh" and "Storage: Files", however the materials used are "Built-In" instead of using the generated "F…
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When I try to import my own robot URDF file into Unity, all the links are separated. This may be due to the wrong transformation between links. However, the model works well after MoveIt! setup and in…
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Not sure if this is a valid request/issue as I do not know what the 3ds export library permits but:
Could the export feature either benefit from a dialog to enable model smoothing and optimizations…
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https://github.com/KhronosGroup/glTF/tree/KHR_materials_common/extensions/Khronos/KHR_materials_common
Comments:
- The JSON examples are inconsistent. Both `1` and `1.0` are used. Arrays are someti…
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The data looks like this:
```
bonelist
/* =>
[
name: "joint5"
parent: -1
...
,
name: null
parent: "joint5"
...
]
*/
joints
/* =>
["joint0", "joint1", "joint2", "joint3", "joint4", "joint…
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**Operating system or device - Godot version:** OS X El Capitan 10.11.6, Godot v2.1.stable.official
**Issue description** (what happened, and what was expected): Attempting to import my COLLADA file …
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Hi @dmsurti ,
may I ask how did you manage to create DAE files, in your example app, which have embedded textures ? I tried Blender 2.78 but it always put them aside, and I'm not even able to read…
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- [x] Confirmed this is a problem with running a `brew` command and not `brew install`ing or the post-install behaviour of one or more formulae? If it's a formulae-specific problem please file this is…
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![maya_anim_issue_v001](https://cloud.githubusercontent.com/assets/28796400/26229928/89f5ddfe-3c88-11e7-970c-ddea9db51f78.jpg)
Hi
We've been exporting DAE data from AXYZ Anima 2.5.
The data imp…