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j'ai fait un test pour voir si le merge land cover identifiait effectivement les conflict de classes (j'ai créé une couche de route avec les même classes que celle du landcover) et l'identification ne…
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### This is the exclusive thread for feature requests.
For further instructions check the wiki:
http://acemod.github.io/ACE3/wiki/user/how-to-make-a-feature-request.html
### Before reporting
- Any an…
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We have lingering references to the localfoodcoop.org domain, yet it seems to be defunct. I wonder whether it makes sense to acquire the domain and forward it to openfoodsource.org, at least for a fe…
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Hi,
I do like your methods of Design but prefers NOT to have any Bytecode instrumentation:
Please have a look at here, **Example of using Transformer**:
https://github.com/perwendel/spark
``` java
…
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La discussion fait toujours rage sur #114.
Les premières propositions étaient sur https://github.com/Neamar/corporate/pull/114#discussion-diff-27103662 mais aucune n'était satisfaisantes, on relance …
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Hi Everyone
On the webpage it is mentioned that 26.1 [2] is the deadline of choosing topic. I hope we can start project much earlier before that.
We are planning to complete the project according to…
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ACE 3 launches however the interactions are broken. (self and object). I don't know how to run (clipi)
or dlls with command line and would not know what to write to it if I did.
The interaction t…
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Not sure if this is a bug, but in the private initialize method initialGameConditions is called several times. Is each player not supposed to have individual instances of the strategy?
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I propose:
- all "qer" textures (the textures for the map editor) doesn't need to be distributed I propose to create a "qer" folder outside of the texture folders where all the "qer" textures go, so w…
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YEah first of all,I'm deeply sorry for being extremely immature today and i hope you would understand.
So i did a few more testing and so.....
I think I have proven that there is indeed a problem wit…