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## What problem does this solve or what need does it fill?
When writing a fragment shader for a material that needs the position of the point relative to the mesh origin.
For example, I'm writing …
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The Bevy renderer should be able to instance entities that share a subset of the same properties.
cart updated
5 months ago
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What I executed: !python launch.py --config configs/prolificdreamer-geometry.yaml --train --gpu 0 system.prompt_processor.prompt="$prompt" system.geometry_convert_from=outputs/prolificdreamer/a_zoomed…
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As proofed in practice and documented in https://github.com/streamnative/function-mesh/issues/371
there are sometimes (often!) security problems in a container/package whose origin is not the softwar…
hpvd updated
4 months ago
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Flatten CPU draw-calls of terrain chunks by implementing them as instance geometries. Then, pass the vertex buffer to a shader that uses per-instance uniforms so that each individual mesh can get it's…
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#### Overview of the Issue
I have a service with instances directly available within the service mesh and externally registered. We are using the transparent proxy so those externally register…
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Hi,
I'm still figuring out how to use OGL for my project, and I have a little perf test running where I load a GLTF model and add it multiple times into the scene. My main issue is it's not clear f…
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Metrics provides Prometheus format metrics.
Istio provides an optional Prometheus instance for metrics.
Does Metrics need to provide anything so that Prometheus in a k8s/Service Mesh environment c…
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Bounds attrs are not dropped when linked variables are dropped upon merging. For instance, when merging the grevelingen mapfiles, the variables 'mesh2d_face_x_bnd' and 'mesh2d_face_y_bnd' since they c…
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I have already filed this issue on the [official glTF repository](https://github.com/KhronosGroup/glTF/issues/1662), but they told me I should file it somewhere else. So now I am trying my luck here.
…