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There are multiple aimbots in existence for JK3, this is a confirmed fact. There have been accusations recently of some people using aimbots.
Here's an old video of one....
https://www.youtube.com/wa…
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I've followed all the steps in the compiling instructions, but I don't have any idea how to launch the game. Some things I don't know:
Where is the GameData folder supposed to be? The instructions …
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Exception Type: EXC_ARITHMETIC (SIGFPE)
Exception Codes: EXC_I386_DIV (divide by zero)
Thread 0 Crashed:: Dispatch queue: com.apple.main-thread
0 jagamex86_64.dylib 0x…
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It is maybe in the latest build, I dunno, because it crashes on startup, and it is also going from build to build. Let's say it is related just for latest working build.
1) If you type something like…
sudge updated
9 years ago
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When extracting DLLs from PK3s, it would be better to extract them to a temporary folder instead of the home folder.
Many JKA players are accustomed to installing new mods directly into the GameData …
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Windows, MP, Latest build. The problem is: cvar cg_fovAspectAdjust just dissapeared from the game, if I type it the console, it just says unknown. It IS there in the code, no need to proove, just use …
sudge updated
9 years ago
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And can't read files from the base folder (or japlus folder or etc)
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It would be nice if at least the entities of a level could be modified, like having any file in <levelname>/*.ent be added to it or something like that.
This would also allow for making changes…
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Hello
Not entirely sure if this is an issue on my side, but whenever I try to start a game from the menu in JA I get the error **VM_CreateLegacy: jampgamex86_64.so failed!**. The console lists the er…
ghost updated
9 years ago
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I am trying my damnedest to create a personal build, based off of the current source code. I've used the guide and Visual Studio 2013 with CMake. When I compile I always get a cmd.exe error, as well…