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To add to the roundup todo list, use the following markdown format.
```
- [ ] optional description [link name](/link/to/item)
```
So it generates the following:
- [x] optional description [li…
skial updated
5 years ago
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To add to the roundup todo list, use the following markdown format.
```
- [ ] optional description [link name](/link/to/item)
```
So it generates the following:
- [x] optional description [li…
skial updated
5 years ago
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If a newly generated room is forcefully bounded due to exceeding map limits, its height and width are not readjusted to reflect what it actually looks like on the map. Major ProcGen issue.
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This is in reference to #80
We got off topic with that and the issue became more about the aside than the main issue, and it was closed when the aside was fixed. I shouldn't have brought up two si…
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To add to the roundup todo list, use the following markdown format.
```
- [ ] optional description [link name](/link/to/item)
```
So it generates the following:
- [x] optional description [li…
skial updated
5 years ago
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~I have a bug on my pre-NEXT save where all my specialists are in the ground to a certain degree. The korvax scientist is all the way under, the Vy'Keen weapon specialist and exocraft tech are about h…
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Traceback (most recent call last):
File "procgen.py", line 3, in
from PIL import Image
ImportError: No module named PIL
Got this when I tried to run the latest version.
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To add to the roundup todo list, use the following markdown format.
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skial updated
6 years ago
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To add to the roundup todo list, use the following markdown format.
```
- [ ] optional description [link name](/link/to/item)
```
skial updated
6 years ago
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I have some code designed to run at edit time and part of it needs to destroy components and GameObjects at edit time, but EgoCS only has the Ego.DestroyGameObject() and Ego.DestroyComponent(). which…