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Currently, there's a hardcoded sampler name in here to support anisotropic sampling, as ShaderGraph doesn't have a way to pass through the correct sampler to a Custom Function node (or I'm not aware o…
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Hi I am trying to make a build to MacOS using AVPro 1.11.7
Everything works fine when I do a direct build on MacOS standalone. The exceptions occur when I build an XCode project for Mac Standalone.
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No issues with the project, it's awesome, and I wanted to say thanks. I've been playing around for several hours today, and this work really have saved me a ton of time.
I'm looking for subgraphs, …
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when i updated the URP shadergraphs from the new shader I get these errors in the console
`Shader error in 'hidden/preview/Add_54DC0F2B': undeclared identifier '_MainLightWorldToShadow' at Assets/Bak…
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**Describe the bug**
Crest doesn't compile with URP 10
**Screenshots / video**
n/a
**Log**
```
Shader error in 'Crest/Ocean URP': l-value specifies const object at Assets/Crest/Crest/Shaders…
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First off, fantastic project. I'm thoroughly impressed with where is going.
Unity version is `2019.3.15f1`
Either Unity crashes while loading or, if it does load, I have this error in the consol…
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Hi, I'm trying to use the repo to make custom viewers but with the new updates I am having issues with invalid dependencies. When launching the ReflectViewer project I get a window saying an error occ…
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This is the post-Bakery-Render scene view:
![image](https://user-images.githubusercontent.com/3914073/101948706-5d8c8700-3ba7-11eb-99c2-d612457c17b3.png)
And this is the Bakery Preview:
![image](…
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- [ ] ''Hide/res/fx/Common/PrimitiveShapes/Sphere.fbx''; This error happens when creating a ShaderGraph:
![image](https://user-images.githubusercontent.com/29337013/96050324-6d0d7f00-0e47-11eb-90a4-0…