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RMS says that debounce should be measured and validated against debounce by RPM curve
out of range debounch of high RPM is a signal to adjust hysteresis
which reminds us that VR hysteresis shoul…
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Global Mapping of the Surface Composition on an Exo-Earth using Color Variability[¶](http://secondearths.sakura.ne.jp/ja/papers.html#global-mapping-of-the-surface-composition-on-an-exo-earth-using-col…
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### What can't you do?
draw with tablet pressure in editor or game
### How would you like it to work?
Input.Pressure would allow you to get the current pressure value of the input device. This woul…
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The geometry configuration for ParaView is not correct. Ideally a source at the origin in ParaView should appear at approximately eye-level on the wall, and in the plan of the screen. You can tell whe…
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It is not clear from the docs+code how I can track if Oculus users touch the node with the grave controller.
If this is not implemented, maybe you can at least point the direction in the way I can tr…
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Last Error Received:
Process: Ensemble Mode
If this error persists, please contact the developers with the error details.
Raw Error Details:
RuntimeError: "MPS backend out of memory (MPS a…
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Hey great mod, I can instantly see you have great knowledge of what makes a good vr game.
Now specifically for gun alignment i saw the different rotation options which is great, furthermore i woul…
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### Idea Contribution
- [X] I have read all the feature request issues.
- [X] I'm interested in working on this issue
- [X] I'm part of GSSOC organization
### Explain feature request
Add complete r…
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Pimax Crystal 4312 x 5100 @ 120hz
PimaxXR OpexXR with Quad Views and Eyetracking enabled.
openRBRVR set for foveated rendering.
The eye tracked focal region jitters around with FR enabled. Un…
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Either develop a X-Plane or MSFS in-simulator map/window or find another way to show the program in VR.