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Not griefing, not team-killing, not cheating - but playing on losing side and getting kicked, should not result in competetive cooldown.
ghost updated
9 years ago
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Same scripting type support as in FCEU.28, FCEUX, and SNES1.43
```
Original issue reported on code.google.com by `andres.d...@gmail.com` on 25 Jul 2008 at 1:37
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I found out just now that one of the collaborators on this project has leaked the updates to the $20-a-time group of online mod makers, before I've even released the recent work - so props etc.
There…
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Node.js is a very popular project with a huge international audience. While the API terminology is primarily in English, like most open source software projects, we accept a lot of contributions (inc…
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The _special command needs to be removed to prevent perfectly automated features such as bunny hopping, chop hopping, quick pipe detting, etc.
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If you ever want someone to maintain all aspects of…
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```
Same scripting type support as in FCEU.28, FCEUX, and SNES1.43
```
Original issue reported on code.google.com by `andres.d...@gmail.com` on 25 Jul 2008 at 1:37
-
```
Same scripting type support as in FCEU.28, FCEUX, and SNES1.43
```
Original issue reported on code.google.com by `andres.d...@gmail.com` on 25 Jul 2008 at 1:37
-
```
Same scripting type support as in FCEU.28, FCEUX, and SNES1.43
```
Original issue reported on code.google.com by `andres.d...@gmail.com` on 25 Jul 2008 at 1:37
-
```
Same scripting type support as in FCEU.28, FCEUX, and SNES1.43
```
Original issue reported on code.google.com by `andres.d...@gmail.com` on 25 Jul 2008 at 1:37
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I am thinking of writing a plugin for Yanfly's FTB Battle Option that utilizes its AP model but maintains the speed/initiative of the default system, with a twist.
Like FTB, actors will be able to ta…