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Current GIT does not compile in macOS.
I am proposing a few changes to CMakeLists.txt after the details
Details:
cmake creates macOS (x86_64) makefiles OK, but compilation fails because **plat…
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I compiled dhewm3 on the raspberry pi 2, and the game loads with all the lowest settings (note: when loading the game, it does not say "loading" but "#str"and some numbers). I get around 20fps. Howev…
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Hi Anholt, I wanna mention that you work its fantastic. My cornern if there is any hard limitation in preaching aside than how much ram you dedicate to gpu or if there is any driver dev solution to t…
ghost updated
5 years ago
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I compiled master under mesa 19 with full opengl and sdl 2.09. Every goes well until the loading end... The music starts but the game doesnt. Maybe not fixable. My pi just hang and i need to go onto t…
ghost updated
5 years ago
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Hello,
I am a casual player of Tremulous and i like your way for give it a fresher face and lot of improvements.
The game crashed without warning.
I don't have anymore the full outpout (sorry, I…
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I noticed yesterday that XreaL had working parallax mapping, I know Darkplaces (used by Xonotic) has it too. What's missing to have that effect in our maps?
- [ ] ship height maps
- [x] automatica…
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Is there a particular reason you went with building one of the DLLs as being called "base.dll" instead of "game.dll"?
Having the DLL called base means it doesn't coincide with the code. The most o…
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While Doom3 works brilliantly for me, I was expecting the old DOOM games to work similarly well, since that's what you advertise your repository with.
However, at first I'm confronted with errors r…
ghost updated
6 years ago
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Hi and great repo's you have here.
I just thought I should ask for everyone else...how likely does it seem that you will be able to be full vulkan conformant? mainly thinking the status quo of unit…
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see comment here
https://github.com/MadDeCoDeR/Classic-RBDOOM-3-BFG/issues/13#issuecomment-454954163