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`nalgebra` and `cgmath` both separate `Point` types from `Vector` types... a `Point` is a location, and a `Vector` is an offset from a location. Thus you can add together a `Point` and a `Vector` an…
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I gathered a list of TODO related to graphic code. This is likely not exhaustif and not ranked by priority or difficulty.
- [x] Fix Vulkan shadow in Hitman 2. For some reasons with Vulkan Hitman 2 …
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Hi there,
I have just tested the latest 1.8.1-dev-release of X3DOM and found that when I use a
\ on a \ it is ignored, no matter to
what 'mode' it is set.
-------------------
This is how i…
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https://github.com/g-truc/glm
Would be quite nice to have
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Hi Chlumsky,
I noticed some aliasing artifacts when rendering fonts using _msdfgen_. By changing the shader a bit, I was able to improve the rendering quality:
`float sigDist = median( sample.r, sam…
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muparser fast math parser library: https://github.com/beltoforion/muparser
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[GLM](https://github.com/g-truc/glm) being the OpenGL Mathematics library by g-truc. The only extreme deal breaker is the inability to change the NDC(which is changed at compile-time). Matrices are co…
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- [x] Install vcpkg
- [x] Install CUDA 10.0
- [x] Build Titan with vcpkg
- [ ] Build test1,test2,test3 in Titan repo
## My local file structure
```
.
├── phaseA
│ └── __pycache__
├── pha…
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On the Nouveau graphics driver with GF119 [GeForce GT 610 as the hardware, I get black boxes in the output. It happens when the normal of the surface is perpendicular to the viewing angle.
The box…
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I think the mat4.translate function dosen't work as intended.
I performed the following operations :
`mat4.translate(modelviewmatrix,modelviewmatrix,translate);`
and,
` mat4.scale(modelviewmatrix,…