-
![screenshot_3](https://cloud.githubusercontent.com/assets/10692765/7176381/b11136ac-e43f-11e4-9e5d-688c1cdb5fc5.png)
Latest build from 14.04. These keys have the same character in the russian layout…
sudge updated
9 years ago
-
I am running openSUSE 13.2 using an Intel HD 4000 graphics card.
![image](https://cloud.githubusercontent.com/assets/756669/7445534/6b70e328-f1b8-11e4-956f-41288c25f421.png)
Tried both a self-compil…
-
Last time I did a build for Debian (from commit 471dd02) I could configure cmake with
```
-DBuildJK2SPEngine=ON \
-DBuildJK2SPRdVanilla=ON \
-DBuildJK2SPGame=ON \
-DCMAKE_BUILD_TYPE=R…
-
Not depends on version and operating system I believe. Havent find any aspect ratio settings ingame, so if I have e.g. 24" widescreen monitor and videomode of 1280x1024 it will be stretched to full wi…
sudge updated
9 years ago
-
Load entities from mapentities/mapname.eent in addition to loading them from the .bsp file.
Like in the redsaurus SP Customization Mod: http://jkhub.org/topic/2480-sp-customisation-stuff/?p=75158
-
CG_Text_Paint etc have an extra parameter and the DC->drawText expects without the extra parameter.
-
Turning it on, and doing vid_restart results in a mostly black map:
![shot2015-02-08_17-16-23](https://cloud.githubusercontent.com/assets/5933597/6099172/e139ffa8-aff1-11e4-863b-2015a7511400.jpg)
-
When setting a variable's value to +1 or -1, it is supposed to increment or decrement the variable. However, when using it on a SET_PARM, it glitches and corrupts all SET_PARMs on that entity. I know …
-
Basically when I try to compile and run a build, the executable can't find `rdsp-vanilla_x86.dylib`. If I copy the dylib into `openjk_sp.x86.app/Contents/MacOS/`, then it works. Am I doing something w…
-
It seems the lighting source is incorrectly moving around on Luke and Kyle on the mission select screens, in the communications window.
The light in the original game seems to have a direct overhead…