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Hi,
just wanted to test Microsoft ExecuteIndirect DX12 sample (https://docs.microsoft.com/en-us/samples/microsoft/directx-graphics-samples/d3d12-execute-indirect-sample-win32/)
precompiled:
[d3d12…
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I've been going through these demos for about 2 weeks now trying to retrace all the connections, references and get a basic idea of how to implement Azure Spatial Anchors. In my opinion it would be a …
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The latest plugin release (1.4.0) exposes the ability to work with dynamic spatial graph nodes, specifically calling out interop with PV camera tracking. Hopefully this is an OK place to ask but I hav…
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**Describe the bug**
The camera doesn't render the scene if we activate the Flat Kit Fog effect in the [FlatKit] Example Forward Renderer.
The left eye is grey and the right eye is black.
**To …
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Hi guys, I'm having issues with the holographic remoting aspect of the basic sample app.
**ISSUE:**
Upon attempting to connect the HAR player app and the remote app on PC, the HAR player app will…
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Hi there
I found some problem when I'm trying to record my app from recording button in the headset menu/live-preview from PC. I figured out uap6 and XML were not the reason(which is said not suppo…
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## Describe the bug
When enabling the hand mesh option, the hands are shown and an incorrect pose and then will not move with the hands or with a long delay
## To reproduce
Steps to reproduce…
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**Godot version:**
Master (cc617dc5d)
**OS/device including version:**
Any
**Issue description:**
With Godot 3, we changed the way properties are accessed so that users can now do things like…
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Hi!
Since yesterday commits (5b7f70a9e5ca380063198b709a9baa287d8dbc0e), launching any game with gamescope results on an error.
For example, I am getting `terminate called after throwing an insta…
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