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I've found a problem where the level is ending without a win condition. It seems to occur if the **Player** is removed on the same turn a **message** is displayed and an **again** is triggered. No "…
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Did a bunch of optimizations (mostly avoiding allocating BitVecs wherever possible+profitable) - here're the test suite times
Firefox - Limited Objects - 2.5 secs
Firefox - Unlimited Objects - 2.9 se…
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something wrong with random seeding in recordings
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If I start a PuzzleScript game and hold an arrow key and alt-tab to a different window, depress the key, then alt-tab back, PuzzleScript thinks the key is still pressed.
It will keep triggering event…
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I'd like to make this a big release, might as well slot in this feature as well, at last. Lots of thinking to do.
The way I see it there are three possibilities
realtime_loose [frame length]
that's…
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E.g. [ Eyeball | Player ] -> [ ... | Corpse ]
It's interpreted by PuzzleScript as [ Eyeball | Player ] -> [ | Corpse ]
But looks like it might mean [ Eyeball | Player ] -> [ Eyeball | Corpse ]
Test…
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it's way too hi-fi. fix it.
(46509, for instance, sounds totally different on the old and new versions)
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The first time you open the editor, the list of tiles at the top doesn't appear. You have to close and re-open edit mode to see them.
This also happens when you resize the level and that makes the ga…
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http://www.puzzlescript.net/editor.html?hack=9075300
[ Player ] -> [ ]
[ Spawn ] -> [ Spawn Crate ]
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when I share my puzzlescript game this is the most commonly requested thing - no idea how feasible it is, but thought I'd suggest it at least.