-
```
What steps will reproduce the problem?
1. Start any game that utilizes six buttons using iCade
2. Select (lower red button) and black button (top left button) are switched on
iCade in new default…
-
```
What steps will reproduce the problem?
1. Start any game that utilizes six buttons using iCade
2. Select (lower red button) and black button (top left button) are switched on
iCade in new default…
-
```
What steps will reproduce the problem?
1. Start any game that utilizes six buttons using iCade
2. Select (lower red button) and black button (top left button) are switched on
iCade in new default…
-
```
What steps will reproduce the problem?
1. Start any game that utilizes six buttons using iCade
2. Select (lower red button) and black button (top left button) are switched on
iCade in new default…
-
```
What steps will reproduce the problem?
1. Start any game that utilizes six buttons using iCade
2. Select (lower red button) and black button (top left button) are switched on
iCade in new default…
-
```
What steps will reproduce the problem?
1. Start any game that utilizes six buttons using iCade
2. Select (lower red button) and black button (top left button) are switched on
iCade in new default…
-
```
What steps will reproduce the problem?
1. Start any game that utilizes six buttons using iCade
2. Select (lower red button) and black button (top left button) are switched on
iCade in new default…
-
```
What steps will reproduce the problem?
1. Start any game that utilizes six buttons using iCade
2. Select (lower red button) and black button (top left button) are switched on
iCade in new default…
-
While working on a demo SHMUP I found that the add_collision_exception_with() method will not work with KinematicBody2D to KinematicBody2D collisions. It's easy enough to use other PhysicsBody2D nodes…
-
```
What steps will reproduce the problem?
1. Start any game that utilizes six buttons using iCade
2. Select (lower red button) and black button (top left button) are switched on
iCade in new default…