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Would like the option to be able to generate an intGrid layer while still using auto tiles and the setup from LDtk.
The way it works currently (at least from what I can see) is that the render func…
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### Do you intend to personally contribute/program this feature?
Yes
### I would like to see this change made to improve my experience with
Mod capability as a Modder
### Description
New plant ty…
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Currently Tippecanoe only supports Web Mercator output. Support for custom tiling schemas would enable Tippecanoe to be used for use cases where a specific (often obligated) tiling schema is desired.
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### Describe the project you are working on
A tile-based game which constantly deals with both types of vectors.
### Describe the problem or limitation you are having in your project
GDScript…
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Ref - https://github.com/mapbox/mapboxgl-jupyter/issues/67
[Mapbox GL JS](https://www.mapbox.com/mapbox-gl-js/api/) is an open-source WebGL-based map rendering SDK. It can specifically render much…
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Armok Vision uses over 7 GB of memory after enabling FPS mode and walking around a small map.
This seems excessive, considering barely any of the world is rendered except a few layers. Contrast thi…
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### Labels
[BUG][MINOR]
### Description
If a borg is stunned in a pod the pod starts to slowly move in one direction tile by tile regardless of previous input in a similar way to a human be…
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Hello, following your suggestion, I'm opening an issue for each feedback I've written on the discord channel.
For physics-based games or games which define their collision using geometrical shapes …
ghost updated
7 months ago
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based on various algorithms to tile planes in interesting ways.
@mobeets
silky updated
9 years ago
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Currently, the library generates FITS or JPEG cutouts from HiPS tiles. It would be nice to have a Python-based generator of HiPS tiles, along the line of what [Hipsgen](http://aladin.u-strasbg.fr/hips…
tboch updated
5 years ago