-
Hi folks,
I'm working on a toy project that involves encoding/decoding some binary data, and I happened to notice that using flexi-streams' in-memory streams is much *much* slower vs. reading/writi…
-
Currently, I am trying to implement my own glTF loader, and the first thing I've realize is that, as of today, things are already very complicated, specially when dealing with extensions.
I was thi…
-
Hi, just a quick question, I get eight invalid headers every time, is this something that can be maybe fixed or is this something that I can just safely ignore?
I mean it also complains about taking …
-
### Check if applicable
- [X] I have searched the existing issues (**required**)
- [X] I'm willing to help fix the problem and contribute a pull request
### Describe the bug
When outputting …
tjex updated
2 months ago
-
### Version
Microsoft Windows [Version 10.0.19044.1889]
### WSL Version
- [X] WSL 2
- [ ] WSL 1
### Kernel Version
5.10.102.1
### Distro Version
Ubuntu-20.04
### Other Softwar…
-
### Affected hardware version
Bangle 1, Bangle 2
### Your firmware version
2v21
### The bug
Continuing the conversation from https://github.com/espruino/BangleApps/pull/3394#issuecomment-21088326…
-
We could support programmatic generation of sound by using a function Number -> Number (time to amplitude sample). The sampling frequency would need to be FAR higher than the animation frequency, so …
-
### Describe the project you are working on
3rd person platformer thingy / realtime vfx for portfolio
### Describe the problem or limitation you are having in your project
Currently it is possi…
-
Wire version: 3.35.3348
Wire for web version: 2024.04.11.07.16.27
Operating system: Arch Linux
Which antivirus software do you have installed: none
What steps will reproduce the problem?
…
-
The default SDL + OpenGL3 example provides a minimal way of handling the framebuffer size/screen size difference. In this example DisplaySize is the screen size, let's say 800x600 and underlying frame…