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No code was modified by me.
All that happened was that Unity updated to the latest version,
and needed me to update to the latest Android SDK.
I have not altered any function, I have no error …
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Hi everyone!
I have imported gvr unitypackage and I build for iOS, when I run in xCode the app start but nothing appear, only a black screen... I have xCode 9.0 (9A235) and Unity 2017.1.0f3
_eVR(1…
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On my Linux system, there seems to be enough of a timing difference between the sound card and SDL get ticks routine that the DOSBox mixer is "over rendering" a bit. It seems in fact that this over-re…
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Hey there, i came through this error:
Error building Player: CommandInvokationFailure: Failed to re-package resources. See the Console for details.
/Users/admin/Library/Android/sdk/build-tools/22.0.1…
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(As an aside, I couldnt find a contact email for you, besides your UW email, so I decided to put this here)
I love your Vulpes renderer and am going to use your DiamondDogs project as a starting po…
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This is related to #8. We need to incorporate Phaser's grid alignment system so that each character is always aligned to a cell.
Once a target cell is identified (see #8), we need a pathfinding alg…
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sceneID is an oauth service for demoscene websites. Datafruits isn't exactly a demoscene website, but maybe this would be cool?
https://id.scene.org/
If I'm lucky, I'll come up with a pull request.
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Hi, I wanted to try it out, but this happened when I tried using CMake to generate a Makefile:
```
CMake Error at CMakeLists.txt:32 (add_executable):
Cannot find source file:
src/widgets…
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Why are all of these games set at 640x240 ? I tried some of these and they are all missing the bottom of the screen because of it. Why have they set these like this ?
ghost updated
6 years ago
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Hi,
I am using this to read and write data to my Unity application from COM3.
While i can write the data (a & z strings), i'm unable to read any data that i receive from the COM port.
I've tried …